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Sunday, July 26, 2020

THE WORLD OF ROMUS - PART 3, the Nightmare, the TimeSpiral Event, and the Event Horizon

So the Nightmare came and thrown the world of Romus and the Dreaming asunder. Conflicts and old tensions stirrd anew all while around them, the stuff of nightmares came to ife and started to devour memories and anything that has a physical manifestation.

As a final, acceptance, the high ruling minds of the five races has came to a conclusion, one they have been too long to accept as it spells the doom of the dreaming and the memories that has been vested on their history from eons past. It is time that the world will have to wake for a new dreaming to occur. Everything is as it is, and only accepting this fate can the survivors of the races can hope to save the only thing they canfor the next dreaming....their History, their Memories.

In an effort to counter the effects that will happen as the orbs reunite again to mend time and reality once more, everything will disappear, to give way to a new plane, its like melting an old metal construct to be made into a new purpose.

Thus it was, the last vestige. To pool the History of Romus in a time bauble, that will be put in a state of unreality as the Event Horizon occurs, that will only unravel as the wave of effect recedes and settles in in the new plane of existence, hoping that the next ones who will exist in this new plane, will find them and understand, that in order for the cycle to be tended and be prepared for the next Time Spiral event in the eons to come, for them to know that their forebearers have existed long before theirs and be remembered for all eternity.

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“In the End, One Mans’ Sacrifice will be the beginning of Rebirth” – Sor Ventri Scribe of Dreams – on His Journal during the “End of the Nightmare”

CHAPTER 3

“The New Pattern”

Years of struggle have passed in Romus, to the rest of Dominia; it could have been just a passing of a second, or a Century gone. Whatever the difference is, the rest of the worlds are very much unaware of the occurrence that is taking place in this Dream world. An event that unbeknownst to them, heralds the beginning of a new Age, as the New Pattern now unravels to replace the Old one that is slowly dissipating.

Whatever will come about in the end, the waves of magic and unreality will begin to be felt reverberating across the known and unknown worlds in the periods to come. For it is the time of Change, when the old will be replaced with the new, as histories are forgotten and a new history is re-written.

Welcome my Friends, as we bear witness to the coming Change.     Be Strong


The Dragons have come; they have felt the imbalance in the planes. They have come, for they are themselves born of magic, an existence coinciding with the birth of the Age, and ultimately its demise. They are the Last Signs that all are changing, all are not meant to be, as the citizens and magical creatures of Romus struggle to find the balance they need to validate their existence. As a world existing within the boundary of the real and the imagined, they will be the first to be unmade, and the first to be remade to the image of what the “New Pattern” will be on the coming Age.

“The NIGHTMARE”

The Change is known by another name in Romus, and rightfully so that it will be called as such.

“The World of Romus… Locked within the bounds of time and unreality… … It is where dreams are real and exists with the visions we call reality. Welcome to the world of the Dreaming…” – Here in the world of Dreams, it is but natural to find unimaginable things, things that can only be had in a dream. Things so beautiful and things unspeakable co-exist in the physical reality of the land they call home.
But not everything created can exist forever, with the consummation of Time, all things created will cease to be… but that is not an end. As long as Time continues to flow, the cycle of Life, Death and Rebirth will go on… for that is the enigma of the Pattern – the Paradox of Creation. With the coming of the Nightmare, that cycle will be completed.

“In everything, there is always balance. As dark is to light and death is to life, so is the nightmare to the dream.” – Tethian Minister Koson`tors’ address to the Gathering of the Races.

Not entirely unknown to the Dream Wizards, they just refuse to acknowledge its existence; they have always believed that the nightmare is just part of the dream, and not the anti-thesis to it. Now it has come, and so they seek to rectify the folly of their pride. Venturing outside of their vaunted haven that is Sephatys to rid the land of the puppets of nightmare, deep within themselves they turn a blind eye to a glaring realization that however much they shun the deluge of nightmare, the end result will still be the same. Everything made will be unmade to be remade once again.

“As the Old Age draws to its close, will the land of the Dreams cease to exist?”

The answer has always been there, and the Tethian Prelates are the ones who hold the very truth to it.

“Romus will endure, if we wish it to be, we are the pivot of the cosmos, of existence and non-existence. The world will prevail even if we do not, for she abide by the rules that define the making and unmaking of the universe, something we all have been playing with for incalculable time.
After this age passes, after Romus is unmade, the land will grow fertile once more and the natural balance of everything will once again be felt. The people might call Romus then by another name, they will again circle the life-cycle of what we have achieved, they may surpass what we had or not, but the end will be the same. Everything will return to the basic again, to prepare it for the next one.
Our task now is to prepare the next season of lives to the history they are willing to make as they begin anew, and to give them hope that even if it all has to end again, one never need to wait for it but live on as best as they can and who knows, maybe in that other Age, they will learn of the answer to the questions we have prepared for them, and find the final piece of enlightenment we all have for so long sought for.

What I don’t know now is whether the Dreaming will endure, or if it will pass along with the cloud of history that is now slowly vanishing before our eyes. All I believe now is that if we wish a part of our Now to be remembered, we will have to fight it out against the thing that wishes to erase it from us. If there never was a clearer reason to fight before the Nightmare arrived, there is one now… and a fitting answer to the dilemma of all the Dream Wizards who are now reverting to surrendering their fate and  existence to their despair.
We need their magic, and the power of the Artificers.
If we wish to salvage a part of our existence, it is now…or let it forever be lost in the obscurity of time.
Come my fellow liege, let us draw the power of the Dreaming as we have never done before, and evoke the chants that have been forbidden since we relegated ourselves as the Keepers of All Histories. There is one final and definite purpose left for us to fight for, the volume of histories we have written needs a new home and guardian, let us protect it with our last strand of life, for if it is lost, so are we all, and we will be forgotten.”

Prelate Nomu`Tai, Tethian High Magus Priest, Dream Wizard of the First Order

The Tethians gave the rest of the People of Romus the hope that has been lost with the coming of the Nightmare. Even the most powerful of the still living Dream Wizards have fallen into despair, sending the rest of the vanguards of Dreaming to accept the fate that has befallen them. With their understanding of Death and its relation to life, they gave the Wizards the episteme that the end does no necessarily mean as the finality of everything. It is an end but it’s just an end, and as a beginning is defined with its end, as life is with death, it also holds true that it should be defined the other way around – without beginning…… what is an End?
And so it held true to the heart of the people of Romus, they began to see that the new Age is a start of everything, a righting of all the wrongs, a new beginning. All they have to defend now, is the reason of their existence… a reality of the unreal world, written in the strange hands of magic, that tells the History of all Dominia, and the existence of the land they call Home… the Land of the Dream… the Land of Romus. 

1)      I wanted to add all of the existing dragons, legends and all, to the list of the creatures that will appear in the land of Romus during the Change, from Nicol Bolas to the Shivan Dragon and such. But ultimately, I felt that this is not their war, they came not as a participant but as an observer, a spectator to the outcome of the change. They are the ‘children of magic’, born to it that they can feel the sudden changes in the balance of power. They felt the shift in the plane of Romus so they came, but they can never put a hand in the destiny to come, for they are themselves subject to the threads of the Pattern & the Law of Creation. They only came to witness the change, and decipher the role that they will partake in the coming new Age.
2)      However, I still want to add some of my own, and I have to find a way to integrate them and their role in the story so that the coming of the dragons will ultimately show and have an effect in the outcome of the struggle. Fortunately, the question of the nature of the Nightmare gave me just the outlet.
Images – a disparate actuality of the real, an altered entity of the real thing and able to effect the world around them. They appeared as a balance to the dream creatures that they are, and in so doing, they appear for a time, flickering for brief periods of time.
3)      Wondrous places abound Romus, and it is reflected on the many lands that exists in it. Heras, the cradle of Romusian culture is populated with an amalgam of all the races that exist in Romus. The Great forest of the Essuros elves - Kratin Essuros and Kratin Gurmon-the rainforest habitat of the half-elves. Sephatys`- home of the Dream Wizards. Ravhinol Keep-the towering bastion of the Venturians, a city in itself and one great artifact. Georadicas – up in the mountain, home to the Artificers. Then there are the cities, grand vistas of art and magical creation. Avena - a city of learning, Fuyre`Van-merchant city, Nobusa, Segundu`sa, Namelio, Pa`ad – all great cities.Asmudin A`Rahl- a city in tribute to the Greatest Dream Wizard, Georadica a`Rahl. The Harbor cities of Asmadam, Koreo`s and Kakhnar. Others exist but are quite small compared to these great ones.
4)      In the Cards, the lands are in greater number than what a normal MTCG Expansion has. But true to the story (seen the lands in the LoTR movies?), a Dream Land must have this wondrous places. And being where dream do exist, I felt that just 3 or 4 magical lands will not do justice in defining the World of Romus. I’ve wanted to add the colossal and wondrous plains, bodice of water and gargantuan waterfalls… but that’s pushing it already.
5)      Summing up the 3 Chapters:
Chapter 1: The Orbs and Romus-the land of Dreaming
Chapter 2: The coming of the Nightmare
Chapter 3: The New Age

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The EVENTS











 THE TIME SPIRAL EVENT - The End and Birth of a new Dreaming










 Here ends the story of the DREAMING and the world of ROMUS.

Thank you for taking the time to read with me on this journey. As it is, this is a fictional world for a TCG called Magic: The gathering (as if its not so obvious by now...lol). The cards are in no way intended to be printed and sold, but was done so as a fan of the game playing with the thought of a Card Designer for WotC who owns the game.

Ive tested most of these cards in solitaire and some friends who agreed to have them played. Some have seen revisions already and been fun in some ways as those who've used in play. Thank you guys.

So thats it. Hope you have enjoyed the journey to Romus.

its been fun. Remember them.......














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